Using Play and Games to Achieve Educational ObjectivesPosted: May 9, 2013
The @Edutopia Big Thinker Series presents Katie Salen, Executive Director of the Institute of Play, and Professor in the School of Computing and Digital Media at DePaul University. From the Institute of Play website, Katie:
- Has co-authored or edited several books, including Rules of Play, a textbook on game design, The Game Design Reader and The Ecology of Games: Connecting Youth, Games, and Learning
- Was co-lead designer on Gamestar Mechanic, an award-winning online game with built-in game design curriculum
- Has been involved in the design of slow games, online games, mobile games and big games in the commercial and independent games sectors around the world
The overarching theme from her short video below is that games provide excellent learning environments by allowing for collaboration, team building, exploration of identities, and also a forgiving space where students have the ability to take risks and fail. There is a growing movement toward using these playful environments to uncover the needs of a future yet to be defined in many industries.
Much of medical education has traditionally been the antithesis of this new order for education — where collaboration, continuous exploration and discovery are just as valuable as having what is believed to be the “right” answers for today. Will health sciences schools be willing to adopt a new culture of learning? Are some already doing so? Please share!